A short collection of clips from audio post production projects I've contributed to.
Paul Benson Wwise Demo
I explain some of the work I did to completely rework the sound design, music and audio implementation of the first-person shooter, Cube.
Monument Valley Gameplay Audio Replacement Demo
I recorded and created all new sound design and music for this clip of Monument Valley gameplay. The game is based in a reality similar to ours, but more surprising and magical. To reflect that using sound, I used tools like Izotope Iris and Paulstretch to turn ice cubes into stars, elevators into portals and toilet lids into buildings impossibly turning in on themselves.
Cube Gameplay Reel
Gameplay of Cube with my original sound design, music and implementation using Wwise, without any pesky explainin'.
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