I explain some of the work I did to completely rework the sound design, music and audio implementation of the first-person shooter, Cube.
Cube Gameplay Reel
Gameplay of Cube with my original sound design, music and implementation using Wwise, without any pesky explainin'.
Monument Valley Gameplay Audio Replacement Demo
I recorded and created all new sound design and music for this clip of Monument Valley gameplay. The game is based in a reality similar to ours, but more surprising and magical. To reflect that using sound, I used tools like Izotope Iris and Paulstretch to turn ice cubes into stars, elevators into portals and toilet lids into buildings impossibly turning in on themselves.
Sound Design Reel - Linear Media 2015
A short collection of clips from audio post production projects I've contributed to.
To get in touch about a project you're working on, for a resume, or just to say hi, please contact me!